Half full or half empty?

Introduction: 

This is a board game to introduce and practise idioms and phrases related to happiness and misery. Students divide the idioms into two categories: jumping for joy and running on empty (sad) and answer questions about happiness using the new idioms.

Level: B2

Time: 60 minutes

Objectives:

  1. To introduce idioms related to happiness and misery.
  2. To divide the idioms into happy and not so much.
  3. To answer and ask questions about happiness and misery whilst playing a board game.

Materials (Click on the worksheet below to download the PDF file):

  1. Half full or half empty board game, one per group.

Procedure:

  1. Ask students to briefly discuss in pairs whether they consider themselves to be positive or negative people and give examples from their own life.
  2. Next write the following idioms and phrases on the board:
  • To be a bundle of joy
  • To be happy as a clam
  • To be in bits
  • To be on cloud nine
  • To be reduced to tears
  • To be walking on air
  • To feel like a dog with two tails
  • To have a face like a wet weekend
  • To have a whale of a time
  • To have the blues
  • To mope around
  • To take something hard
  1. In pairs ask students to divide the idioms above into two categories: jumping for joy (happy) and running on empty (sad).
  2. Check together as a class and make sure students know the meaning of each idiom.
  3. Put the students in groups of 2 or 3, and give them a copy of Half full or half empty board game and a die.
  4. Now ask the players to write down the “happy” idioms in the orange squares (orange supposedly evokes feelings of happiness, optimism and energy) and “unhappy “idioms in the blue squares (said to express sadness, but can also be calming and soothing so not all hope is lost).
  5. Players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question.
  6. When a player lands on a square they must answer the question from that square in as much detail as possible AND using two idioms (they can choose from either the idioms in the same row or the same column). Encourage students to ask each other additional questions to obtain more information. When a player lands on a square with an idiom they must use it to form a question for their partner(s), e.g. Do you always have a whale of a time when you go out with your friends?
  7. The game continues in the circle going left.
  8. At the end, ask students what they found out about their classmates.

Fast finishers:

Give students the scrambled up idioms and ask them to unscramble them from memory:

  • A time have of a whale to
  • Like to with tails feel two a dog
  • Of a joy be bundle to
  • To clam be as happy a
  • To hard something take
  • To weekend face like a wet have a

Related posts:

Ups and downs

Can’t stop dishing out idioms

You make my heart BEET 😉

Zzz

There is no place like…school

Keep up the good work

Introduction: 

These are activities to introduce and practise phrasal verbs related to work. Students match the phrasal verbs to their definitions and play a board game.

Level: B2

Time: 60 minutes

Objectives:

  1. To introduce phrasal verbs related to work.
  2. To match the phrasal verbs to their definitions.
  3. To answer and ask questions about work whilst playing a board game.

Materials (Click on the worksheets below to download the PDF files):

  1. Keep up the good work Worksheet, one per student.
  2. Keep up the good work board game, one per group.

Procedure

  1. Write ‘ “Work is the key to success and hard work can help you accomplish anything” Vince Lombardi on the boardAsk students to discuss the quote in pairs and give examples from their own lives.
  2. Hand the students Keep up the good work Worksheet.
  3. Individually, students write down the definitions (a-l) of the phrasal verbs in sentences 1 to 12 in the spaces provided. You could also ask students to first try and define the phrasal verbs without looking at the definitions.
  4. When the students have finished, they compare their answers with a partner.
  5. Check the answers as a class.
  6. Next put the students in groups of 2 or 3, and give them a copy of Keep up the good work board game and a die.
  7. Players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question /phrasal verb.
  8. When a player lands on a square all three players must answer the question from that square in as much detail as possible. Encourage students to ask each other additional questions to obtain more information. When a player lands on a square with a phrasal verb they must use it to form a question for their partner(s), e.g.  Have you or  anyone you know ever been laid off?
  9. The game continues in the circle going left.
  10. At the end, ask students what they found out about their classmates.

Fast finishers:

  1. Ask students to briefly describe their professional career using at least 5 phrasal verbs they have learnt. Younger students could describe what they would like their future job to look like.

Food for thought:

http://www.youtube.com/watch?v=2R_BKlb_Y8k

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Stop beating around the bush

Phrasal verbs can be put off, never forgotten

Brace yourselves. Phrasal verbs r bk

How do you …?

Single and ready to mingle

 

 

Beauty is in the eye of the beholder

Introduction: 

These are activities to introduce and practise idioms describing physical appearance. Students complete the idioms with the missing words, divide the idioms into Beauty and Beast categories, do a Find Someone Who activity and play a board game. As you can see there are plenty of opportunities to recycle new vocabulary. By the end of the lesson students will have used each idiom at least 6 or 7 times.

Level: C1

Time: 60 minutes

Objectives:

  1. To introduce idioms describing physical appearance.
  2. To complete the idioms with the missing words.
  3. To divide the idioms into two categories Beauty and Beast.
  4. To find students who, e.g. think that new born babies are as ugly as sin, write their names next to the sentences and ask for more details (Exercise 2).
  5. To answer questions about beauty whilst playing a board game.

Materials (Click on the worksheet below to download the PDF file):

  1. Beauty is in the eye of the beholder Worksheet, one per student.
  2. Beauty is in the eye of the beholder board game, one per group.

Procedure:

  1. Write The beholder eye the is beauty in of on the board. Ask students to unscramble the phrase and in pairs discuss if they agree or disagree with it.
  2. Hand the students Beauty is in the eye of the beholder Worksheet.
  3. Individually, students complete the idioms in Exercise 1 with the missing words.
  4. When the students have finished, they compare their answers with a partner.
  5. Check the answers as a class.
  6. Now, individually again, the students decide if the idioms are used to describe attractive (Beauty) or unattractive people (Beast).
  7. When they have finished, ask them to compare with their partner.
  8. Elicit answers from students.
  9. Next, students complete the missing words in the idioms again (exercise 2). Ask them to fold the sheet and try and do it from memory first. I try to use every opportunity for students to play with the new vocabulary as much as possible and in as many ways as possible to increase their chances of remembering the idioms.
  10. Students now mingle and try to get affirmative answers from their classmates, e.g. find someone who thinks newborn babies are as ugly as sin. If the other student says ‘yes’ they have to elaborate on their answer. Allow no more than 3 minutes for each interview. When the time is up ask students to switch partners.
  11. When the students have had a chance to ask everyone’s opinion, ask them which answers surprised them the most.
  12. Next put the students in groups of 2 or 3, and give them a copy of Beauty is in the eye of the beholder board game and a die.
  13. Players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question.
  14. When a player lands on a square all three players must answer the question from that square in as much detail as possible. Encourage students to ask each other additional questions to obtain more information. When a player lands on a square with a phrase they must use it to form a question for their partner(s) e.g.  When was the last time you were dressed to kill?
  15. The game continues in the circle going left.
  16. At the end, ask students what they found out about their classmates.

Fast finishers:

  1. Ask students to briefly answer one of the questions (in writing) on the board game using at least 3 of the idioms studied.

Related posts:

Cold reading

Who are you?

MEOW!

Mirror Mirror on the wall…

Wanted

Recommended podcast:

http://activateyourielts.libsyn.com/ielts-vocabulary-tips-for-teachers-and-students

Check out my friend’s podcast. This week we talked about learning and recycling new vocabulary and I think it makes for an interesting episode. Enjoy.

 

Who are you?

Introduction:

This is a fun activity for students to revise personality adjectives. Students match the adjectives to their antonyms, decide which adjectives apply most to them and look for classmates whose answers are either identical to theirs or very different.

Level: B2+

Time: 45 minutes

Objectives:

  1. To revise/ introduce adjectives describing personality.
  2. To decide which adjectives apply most to students and give examples.
  3. To compare students’ choices with other classmates.

Materials (Click on the worksheet below to download the PDF file):

  1. Who are you Worksheet, one per student.

Procedure:

  1. In pairs ask students to tell each other what personality types they get on with best and what personality types they just can’t stand.
  2. Elicit some answers from students.
  3. Hand each student a copy of Who are you? Worksheet and tell them to cover up the words at the bottom.
  4. Individually ask students to provide antonyms to the adjectives in the first column.
  5. When the students have finished ask them to compare with their partner.
  6. Next students look at the antonyms provided at the bottom of the page and complete the table.
  7. Check as a class.
  8. Individually now ask the student to consider each pair of adjectives and choose the number (1 to 5) closest to the adjective they feel applies most to them. Number 5 applies to the adjective in the first column and 1 to its antonym in the third column.
  9. Once the students have finished, put them into pairs and ask them to compare their choices with their classmates and provide specific examples where their numbers are identical or very different.
  10. Change pairs two or three times to give students a chance to compare their answers with as many classmates as possible.
  11. Ask students to give examples of unexpected answers they received whilst interviewing their classmates.

Fast finishers:

  1. Ask students to pick three positive and three negative adjectives from the table that best describe them and justify their answers to their classmates.

P.S. “Today you are You, that is truer than true. There is no one alive who is Youer than You.” Dr. Seuss

Related posts:

Mirror Mirror on the wall…

MEOW!

Wanted

Know thyself

 

All rise please

Introduction: 

These are activities for students to introduce crime idioms. Students match the idioms with their definitions, complete the sentences with the missing expressions, rate the crimes, answer questions about crime and interview their classmates.

Level: C1

Time: 60 minutes

Objectives:

  1. To introduce crime idioms.
  2. To match the idioms with their definitions.
  3. To rate the crimes from the most to the least serious one.
  4. To answer questions containing the target language and interview a classmate.

Materials (Click on the worksheet below to download the PDF file):

  1. All rise please Worksheetone per student.

Procedure:

  1. Put students in pairs and ask them to discuss the following questions: What do you think the most common crime in your country is? Should police in your country be more strict or less strict? Do you think criminals can change? What crime would you commit if you could get away with it?
  2. Hand students All rise please Worksheet.
  3. Ask students to cover the definitions on the right and in pairs see how many idioms they could define before they match the expressions to the definitions provided. I found my students could accurately predict at least half the expressions given.
  4. Individually, students now match the idioms 1 to 11 to the definitions provided.
  5. When the students have finished, they compare their answers with a partner.
  6. Check the answers as a class.
  7. Next ask students to complete the sentences 1- 11 with the missing idioms.
  8. Check the answers as a class.
  9. Individually ask students to underline and rate the crimes in 1-11 from the most (1) to the least serious (11) one and then discuss their choices with their classmates.
  10. Now students individually answer the questions 1-11 (in RANDOM order and in as little detail as possible (Exercise 2).
  11. Once the students have finished ask them to cut the paper along the dotted line and give the sheet with JUST their answers to their partner.
  12. In pairs students now interview each other, e.g. Student A: Why did you write plenty of time to read in number 1? Student B: Because it is one of the advantages of doing time. Encourage the students to ask additional questions to obtain more details.
  13. After a few minutes ask students to switch partners and repeat the exercise. Repeat a few more times to make sure students recycle the expressions and use them in a variety of contexts.
  14. At the end ask students if they have spoken to anyone whose answers were identical to theirs.

Fast finishers:

  1. I asked my students to invent a crime and agree on the main points, e.g. a man was killed by his wife who found out he had been cheating on her with her best friend. Individually or in pairs students now write a police report describing the incident in great detail and using the expressions studied.

Related posts:

Wanted

Ups and downs

Actions speak louder than words

Can’t stop dishing out idioms

You make my heart BEET 😉

There is no place like…school

Zzz

Somewhere over the rainbow 

The proof is in the pudding

Nothing changes if nothing changes

It’s game time

Do you believe in ghosts?

Introduction: 

This is a board game for B2 students to review common verbs and prepositions. Students answer questions containing the target language and do a couple of recycling activities at the end to further reinforce the vocabulary.

Level: B2

Time: 45 minutes

Objectives:

  1. To review common verbs and prepositions.
  2. To use the verbs and prepositions in context whilst playing a board game.

Materials (Click on the worksheet below to download the PDF file):

  1. Do you believe in ghosts? board game.
  2. One die per group of 3.

Procedure:

  1. Put the students in groups of 3, and give them a copy of Do you believe in ghosts? board game and a die. All the verbs and dependent prepositions are in bold to encourage noticing.
  2. Players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question.
  3. When a player lands on a square all three players must answer the question from that square in as much detail as possible. Encourage students to ask each other additional questions to obtain more information.
  4. The game continues in the circle going left.
  5. At the end, ask the students to copy all the verbs and prepositions in alphabetical order in their notebooks and finally circle the verbs they use on a regular basis, underline the ones that were new and tick the expressions they didn’t get to use whilst playing the board game.

Fast finishers:

  1. Ask students to write their own questions with the verbs they didn’t practice whilst playing the board game and interview their classmates.

Related posts:

A grand (two-party) coalition of verbs and prepositions

Ups and downs

Introduction: 

These are activities to introduce and practise happiness and sadness idioms. Students complete the idioms with the missing words, divide the idioms into ☺ and ☹ and do a Find someone who activity with their classmates.

Level: B2

Time: 60 minutes

Objectives:

  1. To introduce happiness and sadness idioms.
  2. To complete the idioms with the missing words.
  3. To divide the idioms into ☺ and ☹.
  4. To interview other students.

Materials (Click on the worksheet below to download the PDF file):

  1. Ups and downs Worksheet,one per student.

Procedure:

  1. Write the following quote on the board and ask students to discuss it in pairs:

“Happiness is an inside job. Don’t assign anyone else that much power over your life.” Mandy Hale

  1. Hand the students Ups and downs Worksheet.
  2. Individually, students complete the idioms in Exercise 1 with the missing words.
  3. When the students have finished, they compare their answers with a partner.
  4. Check the answers as a class.
  5. Now, individually again, the students decide if the idioms are related to positive or negative feelings.
  6. When they have finished, ask them to compare with their partner and if they have any differences to give reasons for their choices.
  7. Elicit answers from students.
  8. Next, students complete the missing words in the idioms again. Ask them to fold the sheet and try and do it from memory first. I try to use every opportunity for students to play with the new vocabulary as much as possible and in as many ways as possible to increase their chances of remembering the idioms.
  9. Students now mingle and try to get affirmative answers from their classmates, e.g. find someone who cried their eyes out when they watched Titanic. If the other student says ‘yes’ they have to elaborate e.g. Of course I cried my eyes out when I watched Titanic. It was heartbreaking watching Jack die. Allow no more than 3 minutes for each interview. When the time is up ask students to switch partners.
  10. When the students have had a chance to ask everyone’s opinion, ask them which answers surprised them the most.

Fast finishers:

  1. Ask students to briefly describe the happiest or the saddest day in their lives using at least 5 of the idioms studied.

Related posts:

Actions speak louder than words

Can’t stop dishing out idioms

There is no place like…school

You make my heart BEET 😉

Somewhere over the rainbow 

It’s game time

Zzz

Nothing changes if nothing changes

The proof is in the pudding

P.S. Thank you Alex.