All hands on deck, kids

Introduction:

This is an activity to introduce and practise transport idioms. Students complete the idioms with the missing words, match the idioms to their definitions, do a few vocabulary games and later interview their classmates.

Level: B2+

Time: 60 minutes

Objectives:

  1. To present students with transport idioms.
  2. To complete the idioms in Exercise 1 with the missing transport words.
  3. To match the idioms to their definitions.
  4. To answer questions containing the target vocabulary in pairs or small groups.

Materials:

  1. All hands on deck, kids Worksheet, one per student.

Procedure:

  1. Ask students to briefly discuss their favourite/ least favourite means of transport.
  2. Hand out a copy of All hands on deck, kids Worksheet and ask students to individually complete the idioms in Exercise 1 with the missing transport words. There are two extra words to make the activity slightly more challenging.
  3. When the students have finished, ask them to compare in small groups and then check together as a class.
  4. Next students match the idioms to their definitions on the right. When the students have finished, ask them to compare in small groups again and then check together as a class.
  5. Clarify meaning if necessary.
  6. Divide the students in small groups (2 or 3 students in each group).
  7. One student from each group draws one of the expressions on the board and the players from the other teams try to guess what the expression is. Each team only has two opportunities to guess. Ensure ALL the students have had an opportunity to draw an idiom (you might have to do 2 or 3 rounds depending on the number of students on each team). Each team receives 1 point for a correctly identified expression.
  8. Next, the students take it in turns to act out the expressions silently, with the players from other teams trying to guess the idiom.
  9. Then, the students describe the expressions using THREE WORDS only (thank you Alex) but must not use any of the words that are in the expressions.
  10. Finally, in their teams of two or three, ask the students to complete the idioms in Exercise 2. Tell them to fold the paper so they do the exercise from memory. I gave one point to the team who finished first and one point to the team who completed all the idioms correctly.
  11. When the students have finished, ask them to discuss the questions 1-12, Exercise 2 in pairs.

Fast finishers:

  1. Ask students to write down as many expressions as they can remember without looking at the paper.

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Money Money Money

Introduction: 

These are activities to introduce and practise phrasal verbs related to money. Students match the phrasal verbs to their definitions and play a board game.

Level: B2

Time: 70 minutes

Objectives:

  1. To introduce phrasal verbs related to money.
  2. To try and define the phrasal verbs using the context provided.
  3. To match the phrasal verbs to their definitions.
  4. To answer and ask questions about money whilst playing a board game.

Materials (Click on the worksheets below to download the PDF files):

  1. Money Money Money Worksheet and Board game, one per student.

Procedure

  1. Write ‘“Money often costs too much” Ralph Waldo Emersonon the boardAsk students to discuss the quote in pairs and give examples from their own lives, books, films etc.
  2. Hand the students Money Money Money Worksheet.
  3. In pairs, students try to first define the phrasal verbs (in bold) without looking at the definitions. Monitor and encourage students to keep trying but do not give them correct answers at this stage. The majority of my students managed to get 80% of the answers right, just from context.
  4. Individually, students match the definitions (a-l) of the phrasal verbs in sentences 1 to 12 and write them down in the spaces provided.
  5. When the students have finished, they compare their answers with a partner.
  6. Check the answers as a class.
  7. Next put the students in groups of 2 or 3, and give them a copy of Money Money Money board game and a die.
  8. Players must first complete the empty squares with phrasal verbs. Each player describes a situation with a particular phrasal verb in mind but without using the phrasal verb itself, e.g. Last week I went shopping and I spent a huge amount of money in Lush and Body Shop. I just couldn’t resist all those deliciously smelling potions and concoctions. When the other student(s) guess the phrasal verb is splash out they all write it down in the same square. Students continue until they have filled in all the squares. It’s a great way to start recycling vocabulary and personalising the activity straight away.
  9. Now players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question /phrasal verb.
  10. When a player lands on a square all three players must answer the question from that square in as much detail as possible. Encourage students to ask each other additional questions to obtain more information. When a player lands on a square with a phrasal verb they must use it to form a question for their partner(s), e.g. Have you ever been ripped off?
  11. The game continues in the circle going left.
  12. At the end, ask students what they found out about their classmates.

Fast finishers:

  1. Ask students to write down some money tips/ financial advice for other students using the phrasal verbs studied, e.g.  Make sure you put some money aside each month.

P.S. Happy Birthday Queen B. I love you.

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Single and ready to mingle

 

Half full or half empty?

Introduction: 

This is a board game to introduce and practise idioms and phrases related to happiness and misery. Students divide the idioms into two categories: jumping for joy and running on empty (sad) and answer questions about happiness using the new idioms.

Level: B2

Time: 60 minutes

Objectives:

  1. To introduce idioms related to happiness and misery.
  2. To divide the idioms into happy and not so much.
  3. To answer and ask questions about happiness and misery whilst playing a board game.

Materials (Click on the worksheet below to download the PDF file):

  1. Half full or half empty board game, one per group.

Procedure:

  1. Ask students to briefly discuss in pairs whether they consider themselves to be positive or negative people and give examples from their own life.
  2. Next write the following idioms and phrases on the board:
  • To be a bundle of joy
  • To be happy as a clam
  • To be in bits
  • To be on cloud nine
  • To be reduced to tears
  • To be walking on air
  • To feel like a dog with two tails
  • To have a face like a wet weekend
  • To have a whale of a time
  • To have the blues
  • To mope around
  • To take something hard
  1. In pairs ask students to divide the idioms above into two categories: jumping for joy (happy) and running on empty (sad).
  2. Check together as a class and make sure students know the meaning of each idiom.
  3. Put the students in groups of 2 or 3, and give them a copy of Half full or half empty board game and a die.
  4. Now ask the players to write down the “happy” idioms in the orange squares (orange supposedly evokes feelings of happiness, optimism and energy) and “unhappy “idioms in the blue squares (said to express sadness, but can also be calming and soothing so not all hope is lost).
  5. Players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question.
  6. When a player lands on a square they must answer the question from that square in as much detail as possible AND using two idioms (they can choose from either the idioms in the same row or the same column). Encourage students to ask each other additional questions to obtain more information. When a player lands on a square with an idiom they must use it to form a question for their partner(s), e.g. Do you always have a whale of a time when you go out with your friends?
  7. The game continues in the circle going left.
  8. At the end, ask students what they found out about their classmates.

Fast finishers:

Give students the scrambled up idioms and ask them to unscramble them from memory:

  • A time have of a whale to
  • Like to with tails feel two a dog
  • Of a joy be bundle to
  • To clam be as happy a
  • To hard something take
  • To weekend face like a wet have a

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Keep up the good work

Introduction: 

These are activities to introduce and practise phrasal verbs related to work. Students match the phrasal verbs to their definitions and play a board game.

Level: B2

Time: 60 minutes

Objectives:

  1. To introduce phrasal verbs related to work.
  2. To match the phrasal verbs to their definitions.
  3. To answer and ask questions about work whilst playing a board game.

Materials (Click on the worksheets below to download the PDF files):

  1. Keep up the good work Worksheet, one per student.
  2. Keep up the good work board game, one per group.

Procedure

  1. Write ‘ “Work is the key to success and hard work can help you accomplish anything” Vince Lombardi on the boardAsk students to discuss the quote in pairs and give examples from their own lives.
  2. Hand the students Keep up the good work Worksheet.
  3. Individually, students write down the definitions (a-l) of the phrasal verbs in sentences 1 to 12 in the spaces provided. You could also ask students to first try and define the phrasal verbs without looking at the definitions.
  4. When the students have finished, they compare their answers with a partner.
  5. Check the answers as a class.
  6. Next put the students in groups of 2 or 3, and give them a copy of Keep up the good work board game and a die.
  7. Players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question /phrasal verb.
  8. When a player lands on a square all three players must answer the question from that square in as much detail as possible. Encourage students to ask each other additional questions to obtain more information. When a player lands on a square with a phrasal verb they must use it to form a question for their partner(s), e.g.  Have you or  anyone you know ever been laid off?
  9. The game continues in the circle going left.
  10. At the end, ask students what they found out about their classmates.

Fast finishers:

  1. Ask students to briefly describe their professional career using at least 5 phrasal verbs they have learnt. Younger students could describe what they would like their future job to look like.

Food for thought:

http://www.youtube.com/watch?v=2R_BKlb_Y8k

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A good old chin wag

Introduction: 

This is a starter you can use with any new group, or at the beginning of any class, really. Students complete the sentences individually and look for the students whose strips of paper they have selected, to interview them further. I have purposefully chosen sentences that hopefully will encourage students to respond in a positive way to make them feel good throughout the activity, especially if it is their first class and they don’t know the teacher and/or the classmates.

Note: This activity could be adapted if you want to use a warmer related to a specific topic, e.g. describing personalities. I have created an example worksheet for you called ‘It’s all me, me, me…’

Level: B1+

Time: 30 minutes

Objectives:

  1. To complete the sentences with students’ own ideas.
  2. To get to know other students better.

Materials (Click on the worksheet below to download the PDF file):

  1. A good old chin wag Worksheet
  2. It_s all me, me, me Worksheet ( Topic related warmer)

Procedure:

  1. Print one or two copies of A good old chin wag worksheet and cut the paper into strips.
  2. Hand each student two or three strips of paper and ask them to complete them individually with their answers, making sure they put their names on each piece.
  3. When the students have finished, put the strips in a container, e.g. a hat, and mix them up.
  4. Go round the classroom and ask students to pick two or three pieces of paper from the hat. If they pick one of their own, ask them to choose another one.
  5. Next, students walk around the classroom, find and speak to the students who completed the sentences on their pieces of paper. Students chat to each other and try to get more information from each other, e.g. I get great pleasure from drinking coffee. Oh really? How many coffees do you drink a day? Do you like it black or white? Etc.
  6. At the end ask students to share what they found out about their classmates.

P.S. Thank you Alex.

So, what brings you here?

Introduction: 

This is a board game that could be used to assess your learners’ needs or to simply do a review of tenses. Students answer questions in pairs or small groups of three and the teacher closely monitors to determine what the learners are struggling with. I have deliberately chosen the questions that hopefully only evoke positive 🙂 emotions from learners to make them feel good throughout the activity especially if is their first class and they don’t know the teacher and/or the classmates.

Level: B1+

Time: 45 minutes

Objectives:

  1. To assess the learners’ needs.
  2. To review past, present and future tenses etc.
  3. To answer questions containing the target language whilst playing a board game.

Materials (Click on the worksheet below to download the PDF file):

  1. So, what brings you here board game and one die per group of 3.

Procedure:

  1. Put the students in groups of 2 or 3, and give them a copy of So, what brings you here? board game and a die.
  2. Players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question.
  3. When a player lands on a square all three players must answer the question from that square in as much detail as possible. Encourage students to ask each other additional questions to obtain more information.
  4. The game continues in the circle going left.
  5. At the end, write down the mistakes students made during the activity and ask them to correct them in their teams.
  6. Check together as a class.
  7. Ask students what they found out about their classmates.

Recommended reading:

https://www.forbes.com/sites/amberjohnson-jimludema/2018/03/29/for-a-high-performing-team-ask-positive-questions/#46af16781ddf

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Simply perfect

Introduction: 

This is a board game for B2 students to review past simple and present perfect. Students complete the board game with their own examples and then answer question in pairs or small groups of three.

Level: B2

Time: 45 minutes

Objectives:

  1. To review past simple and present perfect.
  2. To write examples on the board using the target language.
  3. To answer questions containing the target language whilst playing a board game.

Materials (Click on the worksheet below to download the PDF file):

  1. Simply perfect board game and one die per group of 3.

Procedure:

  1. Put the students in groups of 2 or 3, and give them a copy of Simply perfect board game.
  2. Students first underline the verbs in all the questions on the board.
  3. Next, students use the underlined verbs to write a new question in the empty square provided below, changing all questions in the past simple tense into questions in the present perfect tense and all the questions in the present perfect tense into questions in the past simple tense, e.g. Change the question in Square 1:1 What did you eat for dinner last night? into What have you eaten today? for Square 2:1. Change the question in Square 4:1 Have you ever ridden an animal? into Did you ride a horse when you were little? for Square 4:2. The only requirement is for students to use the same verb in their new question.
  4. When the students have finished they pass their board game to the team/ group on their right.
  5. Students now go over ALL the examples written by their classmates to make sure they are grammatically correct.
  6. Check together as a class.
  7. Hand each group a die.
  8. Players take it in turns to throw the die twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the question.
  9. When a player lands on a square all three players must answer the question from that square in as much detail as possible. Encourage students to ask each other additional questions to obtain more information.
  10. The game continues in the circle going left.
  11. At the end, ask the students to choose three questions they didn’t answer during the game and answer them in writing.

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http://www.onestopenglish.com/community/lesson-share/pdf-content/lesson-share-time-expressions-lesson-plan/556366.article

Summary of past or recent events

Best birthday ever

Ir(regular) Xmas

Double Decker