This is a You’ll never guess what board game which is great for revising vocabulary or maybe filling up a slot if you are running out of materials at the end of the class. It is an extremely versatile game and can be used for any age group and different levels of students.
Time: 30 minutes but it can vary depending on the number of students and the variations of the game
- To revise and/or expand vocabulary
Materials (Click on the worksheet below to download the PDF file):
- Hand out You’ll never guess what board game to each team or simply display it on the screen if you are using Zoom or any other online platform.
- The teacher or a student throws the dice twice – the first throw indicates which column they should use, and the second throw indicates which row, to obtain the category.
- Now teams/students must try to think of as many words as possible that fit that category. Give the teams a set amount of time to come up with their answers. Depending on the level of your group you can also choose a letter of the alphabet for them. I then asked my students to not just list their words but to DESCRIBE them to the other team(s) to encourage speaking, defining, explaining and interacting. I always try to use vocabulary in context and avoid simply listing words. What I also did, was to ask students to WAIT until the other team finished describing and awarded points for correct guesses BUT only allowed them to guess TWICE. It works beautifully as the students don’t just shout out the answers but actually pay attention to the descriptions and think before they answer. I have given you some other variations of the game which you will find at the top of the You’ll never guess what board game.
- Monitor and also use this opportunity to feed students some new vocabulary. One idea for introducing new vocab and maybe starting the game could be to come up with your own list of words from each category, that your groups are unlikely to know, (1 word is enough) and make it a race among individual students/teams to match the words to their categories. At the end of the class/ activity you could test them and see how many new words they remember or encourage them to use the words throughout the game.
P.S. Thank you for the new design Stu 😉